wrote: . After finishing off the training dummy, look at your data and you will take the number of light attacks you performed, and divide it by the total fight time in seconds. This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. If you are a low Champion Point level and dont have many points to put into the penetration CP, you may see better results with The Lover. With spell pen gear, you dont gain any more from it. A tank with 40K armor is a lot less useful than a tank with 28K having other stats raised. 5light 2 heavy. Raidwide. Numbers picked from Combat Cloud. Sharpened = armor penetraion %. Swords increase damage by 3% per sword equipped. Depends on your build, For NB, crit is always better. Physical Damage abilities include the following damage types: Physical, Bleed, Poison, and Disease. Definitely comparable with precise. I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial. I really hope this guide will help you to become a better damage dealer! Still need to finish two researches. Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. For AoE, Precise is much better, since it affects all the targets you are hitting. Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc. You're browsing the GameFAQs Message Boards as a guest. Skinny Cheeks Gaming has been playing The Elder Scrolls Online for a long time and has knowledge of all classes. Critical Damage in ESO is a 50% boost to damage done at its base level. Nirnhoned? There are also abilities and sets in the game that debuff, or lower an enemys armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. A big part of getting great damage is working as quickly as possible around this cooldown. The difference is that the ability begins working immediately and then continues to have an effect throughout the specified length of time. Privacy Policy. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. I've read mix threads, on it. Another way to activate it is by using abilities from your Weapon Skill Line. There are numerous ways to go about dealing damage in ESO; this includes an extremely wide range of options that are viable for Overland/Questing content, but narrows down to a much smaller set of options once you reach Veteran Hard-Mode content. We rely too much on med attack weaving as dk. So if you have weapon thats damage number says 1500 that means its giving you 1500 weapon and spell damage. ALL RIGHTS RESERVED. The idea is that your DoTs are applied and ticking for their damage while you are simultaneously dealing damage with your Direct Damage ability. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. I'd claim that if it's giving a 10% crit damage boost, it'll out perform Mage or Apprentice with a good amount of crit. As a Magicka DPS, the main stats you will look for to improve your damage are: Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. Expansions include base game? For more information, please see our The common traits you will see used on weapons for DPS are the following: The common traits you will see used on armor for DPS are the following: Divines is the optimal trait, but Infused is not far behind on your big pieces (Head, Chest, and Legs.). One is to press the light attack button right before you press your ability each time. Sharpened is a Weapon Trait in Elder Scrolls Online. I'm at solitude how do I get to black wood locations. Bal Sunnar . So, am I correct in assuming that - for single-target PvP burst - that pure spell damage is a better option than trying to run with a Penetration build? Some situations can call for Infused over Bloodthirsty depending on your setup and goals. Youll want to make sure to coordinate with your group on what abilities/sets are being run so you know how much penetration to bring on your end. Close. I know a lot of content creators are using nirn on their weapons whether they are magic or stamina builds. No the best trait for weapons is sharpened Nirn comes 2nd the fact that why the nirn is expensive is because its rarer compered to sharpened stone. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. But for fair measure you shoukd do a 1 minute fighttime test aswell. There are 2 common ways to light attack before your abilities. Reddit and its partners use cookies and similar technologies to provide you with a better experience. 1. . One more glyph to note is the Prismatic Onslaught Enchantment. These skill lines could still be used for DPS but do not have good passives to support it and therefore not recommended to do so in Veteran content. Other gear is 1Torug heavy nirn chest, 3Cyrodiil Light, 4Martial, 2Adroidness and pure magicka build. However, in solo or less organised groups, Ive found infused front bar better. on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. If we have no penetration and go against an enemy with 18200 armor, they will resist 36.4% of each of our attacks. 4-man Dungeon and 12-man Trial enemies have 18200 armor. Some pieces of this big puzzle only make a small difference, and others a bit more. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. 345k. There is no time delay or channel before the hit or effect occurs. Physical Penetration ignores the enemys armor in the amount of the bonus. Disease: Diseased Status Minor Defile Fire: Shock: Concussed Status Minor Vulnerability, Note: This option is generally only used on, Braised Rabbit with Spring Vegetables or other similar recipe, Melon-Baked Parmesan Pork or other similar recipe. This means that no ability, unless specified in the tooltip, can be activated until 1 second after the previous ability was activated. The material drops from any source in the game and can also be bought in the Guild Stores. ESO Build Editor; Arcanist. It means to go beyond, so if you were wanting the meta build this means you would have to go beyond and figure it out. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. If you prefer to watch, you can check out the video version of the guide here. Heavy attacks take longer than 1 second to perform so this will push that time back a bit. Scan this QR code to download the app now. This was with a stamina build and a while ago. An example of this is Flurry. Sharpened is a weapon trait in ESO (Elder Scrolls Online). You can find a list of all ESO Skills on eso-hub.com. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. Generally, sharpened is a better trait than nirnhoned. They are as follows: You can find the % chances to trigger and more specific details on the Status Effects Guide. Those abilities are: Abilities from non-weapon skill lines will not trigger your enchantments. In the Two Handed Skill line we have Swords, Axes, and Mauls. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). 2023 GAMESPOT, A FANDOM COMPANY. This does also include Vampires and Werewolves. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. If you have penetration from light armor, spinner, and lover (about 11k total), no CP, adding sharpened might give you nothing against a light player or overworld enemy due to overpenetration, but 4-5% against a medium or heavy player. On the fb I doubt there is a high chance for overpenetrating so sharpened looks better on paper to me, but does anyone here have enough experience with that? Traits cannot be replaced, however, so Crafting is the only way to ensure you have the Trait you desire. As many abilities are on different timer lengths, some rotations can be trickier than others to keep everything active. The Elder Scrolls Online: Tamriel Unlimited. I mean if we both did perfect rotations, am I always going to be 2k behind because RnGesus won't bless me with a Sharpened vMA staff. Maces ignore 10% armor resistance per mace equipped. If you have a spare weapon you can slot it on and swap it in for fights with Undead and Daedra, it is recommended to do so. I do everything, a mix between PVP and PVE. An example of this is Force Pulse. AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. The value is the damage of single hit, not DPS, not critting, no other spells used before. This could lead to several of the Iron Atronachs needing to be dealt with, instead of 1, and thus causing a lot more pain and suffering for the group. All weapons are VR14 legendary Torug's Pact. sharpened or nirnhoned for dps on destruction staffs? Bemrk: Dette bruges KUN til at rapportere spam, annoncering og problematiske (chikane, slskampe eller uforskammede) indlg. At this point the weapon damage reach its soft cap. My Sorcerer however uses Atronach instead of Shadow so is it better if I stay with Infused? But with so many moving parts, it really adds up when you start doing each one optimally. For DPS, it's not just what is the best trait, you want the best COMBO of traits - and that best combo is Infused on the back bar, and either Nirn or Sharpened on the front bar. To give precise a chance to actually do something. So what is the best trait for me to use? There are a few small exceptions to this but we wont worry about that for now. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. Use them to practice this until you get it down! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Infused is considered best for pvp and pve damage dealers, then Nirn, then Sharpened. Old man playing. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. However, each time these are summoned, 1 less pillar comes out than on the previous time. Ill list some examples below: Cast Time abilities require a specified duration to pass after pressing the button before the ability will fire. I'm using Nirn on Staff . You can read the latest patch notes here: I do everything, a mix between PVP and PVE. acronym of Most Effective Tactics Available is written META. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. You can also find some video examples in the Weaving Guide. Maintenance for the week of February 6: PC/Mac: No maintenance - February 6. meta is a concept that is an abstraction behind another concept. You can craft the Sharpened trait by using the Fire Opal material. In ESO, your abilities have a cooldown of 1 second. The longer you wait after the 1 second period to use your next ability, the less damage per second you will do. To start off, we will take a look at the Armor Penetration system. Light and heavy attacks do not share this same cooldown with your abilities. The last step in the rotation is using your Direct Damage abilities. To begin with it is about puging and soloing, so no organized and well equiped groups. Yolnahkriin summons powerful Iron Atronachs at specific time intervals. This happens up until the point where there are no more protective pillars and the party is wiped. But the magicka return works as its supposed to. Just make sure you arent letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. I am not able to play atm. Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. Can someone confirm that? Direct damage abilities deal their damage up-front, in a one second instance. To find out where you are, you will need an add-on like Combat Metrics that tracks the fight data. You can read the latest patch notes here: I hear that Precise front bar is the new meta on Magicka dd. It should be noted that there won't be a "front bar" anymore this patch. Also, all the buffs I use will be added to a nirnhoned trait and not to a sharpened or precise trait. Even if there are no specific punishments baked into the fight for having low damage, long fights can be tiring and lead to party members having trouble focusing. With it being Infused, the cooldown is taken from 10s down to 5s and can be kept up 100% of the time. I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also, Crits give ultimate. Visse geodata p dette websted stilles til rdighed af, Espaol Latinoamrica (spansk Latinamerika), Portugus Brasil (portugisisk Brasilien). 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What is going on guys! The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. Congrats on sticking it through until the end! This is due to the passives that are gained from the Medium Armor skill line and also because the set bonuses are generally more beneficial to Stamina based builds. This is simply the ratio of light attacks per second over the course of a certain period. This will often start with your AoE DoT abilities. If I meet a skeleton or something.. Have no clue how much armor it have. eso sharpened vs precise pvp. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. To answer your question about poison being able to crit: Gar'Sol the Wanderer VR14 Khajiit Sorcerer Spellblade. For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. But Sharpened staff is 200k gold, and same staff with Defensive is 3-4k gold. Sharpened: Increases Armor and Spell Penetration - a great PvP weapon trait with good damage in solo PvE Charged: Increases chance to apply Status Effects - best "off" hand trait when playing dual wield also great in PvP Infused: Increases Weapon Enchantment effect - back bar damage dealer preferred trait with berserker enchant If you activate your abilities too slowly, you will lose potential damage by not being fast enough. Swords increase damage by 6%, Axes have a 16% chance to apply a bleed, and Mauls ignore 20% armor resistance. As a Stamina DPS, the main stats you will look for to improve your damage are: Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. What is the best trait choice to have on weapons for a cat stamblade? Alle rettigheder forbeholdes. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! The most commonly used Mundus Stones at end-game are the Thief and Shadow Mundus Stones. These are the numbers you should aim for on the dummy, so that when you get in actual combat you can perform as well as possible. Then you move on to your Single Target DoT abilities (if you have a specific target that has a high priority.). There are many types of training dummies in the game. For example if you did 185 light attacks in 200 seconds, you would be at 0.925. Has anyone tried the Shadow Mundus? I'll have to test again. However, if we had 18200 penetration in our build, they would not resist any of our attack and we would get our full attack value. And, also, is there an addon out there that shows how much armor an enemy have? are equally important. The other is to constantly spam your light attack button, and then just press your skills at 1 second intervals. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. By Stamina weapons scale too low on that front. so basically which is the best trait in general. Divines will be better and with the changes to spell resistance on mobs, Nirnhoned or sharpened will probably be better than precise.
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