. In the existing Skill Amplification System, if a test subject had 100% Skill Amp, their skills' power would essentially be doubled. If you feel like being a pacifist, youll now have the option to escape instead of fight to the death! Subsequent uses of the transfer console are discounted by 3 Credits. (Before: Showed if they are Active, Transferring, Transfer Complete, Disabled). - logged in to your account after maintenance on Feb 16th - the rewards wiil be automatically distributed. She's got an eye for only the most expensive things. Create a temporal anomaly, negating damage and effects of the next hostile skill or trap. After posting about thenew system changesand collecting player feedback, weve decided to continue using the term Skill Amplification.. Primordial Hex ItemsWill now deal different damage based on rarity. are being removed. All content is subject to change upon actual update. Estelle:Blocking Leons Surfs Up (R) with Hazard Shield (E) will no longer cause the wave to deal damage twice. The new mode, Cobalt Protocol is played in two teams of 4 players. Global! Casting time affects skill accuracy as well as the window of time to dodge. (Max 30 stacks), (Melee) At max stacks, your next Basic Attack consumes this Augment's stacks to slow the enemy by 50% for 2 seconds and deal (Level*15) additional skill damage. A new door has been added in the building in Dock. Read More. Automatically consumes a beverage in your inventory when your SP falls below 30%, increasing your Defense based on the rarity of the beverage consumed. Don't forget to redeem! Remote Drone is now available by right clicking items your teammates need. The gear in the top-right of the client > support > use coupon. Your first transfer console use is discounted by 15 Credits. PARTNERSHIP INQUIRIES: eternalreturn@nimbleneuron.com, Event Period: Dec 30th, 2021 16:00 ~ Jan 2nd, 2022 16:00 (PT), Dec 30th, 2021 16:00 ~ Dec 31st, 2021 16:00, Dec 31st, 2021 16:00 ~ Jan 1st, 2022 16:00, Jan 1st, 2022 16:00 ~ Jan 2nd, 2022 16:00. Jan has now mastered the new ways of the Tonfa weapon type. (Cost: 40 Credits) Event Period: July 1st, 2022 ~ July 4th, 2022 07:59 AM (PT) Check age restrictions before playing. but is heralded as a chivalrous robber as she shares the wealth with the less fortunate. Servers will go down for an estimated time of 7 hours on August 17th at 7PM (PT) to update Patch 0.65.0. The status of Transfer Consoles will no longer be shown on the minimap to stop excessive interference. *If you already own the item included in this Season Pack, you will receive a refund price of the character (A-Coin) and Skin (NP). Let's get into the whole new experiment! When the new season starts, the existing season will automatically end and the new season will be activated, free of charge. Preseason rank does not affect ranked rewards. With the pre-season, there is a LOT of shake ups for Characters and Items. Although we tried to take a lot into consideration, predicting how things are going to turn out in the pre-season is very difficult. Manage All ER Passes via the ER Pass Hub! Redeem this code to get free gifts. A complete change of flow in team combat! Keep up with Eternal Return on their Twitter, Instagram, and Facebook pages. The 2 week period before Season 7 starts on September 1st (KST) will be Preseason 7! Ever felt like it was doomed? Get it while you can! Updated April 30. Please dont hold back on your feedback and questions so that we can improve Eternal Return and make it more fun and enjoyable for you. First Kill missions in the ER Pass can now be finished properly. If you don't want to place an order right away, then you should check the exact expiry date of the Promo Codes you got at Eternal. Use the boars to your advantage with the new Pork Chop. ), Damage : Attack Power 100% Attack Power 100%(+Skill Amplification 20%), Damage : 150(+Attack Power 50%) ~ 300(+Attack Power 150%) 100(+Attack Power 50%)(+Skill Amplification 15%)~200(+Attack Power 150%)(+Skill Amplification 45%), Damage : 300(+Attack Power 50%) ~ 600(+Attack Power 150%) 250(+Attack Power 50%)(+Skill Amplification 15%)~500(+Attack Power 150%)(+Skill Amplification 45%), Damage : Attack Power 175% (+Attack Power 175%)(+Skill Amplification 70%), Damage : Attack Power 225% (+Attack Power 225%)(+Skill Amplification 70%), 1st Hit Damage : Attack Power 75% (+Attack Power 75%)(+Skill Amplification 20%), 2nd Hit Damage : Attack Power 75% (+Attack Power 75%)(+Skill Amplification 20%), 1st Hit Damage : Attack Power 125% (+Attack Power 125%)(+Skill Amplification 30%), 2nd Hit Damage : Attack Power 125% (+Attack Power 125%)(+Skill Amplification 30%), Damage : 65(+Attack Power 30%) 65(+Attack Power 30%)(+Skill Amplification 25%), Damage : 120(+Attack Power 30%) 120(+Attack Power 30%)(+Skill Amplification 30%), Damage : 150(+Attack Power 100%) 150(+Attack Power 100%)(+Skill Amplification 30%), Damage : 300(+Attack Power 100%) 300(+Attack Power 100%)(+Skill Amplification 40%), Damage : 125(+Attack Power 30%)(+Defense 45%) 200(+Attack Power 30%)(+Skill Amplification 50%), Damage : 250(+Attack Power 60%)(+Defense 90%) 375(+Attack Power 60%)(+Skill Amplification 50%), Damage : 125(+Attack Power 60%) 125(+Attack Power 60%)(+Skill Amplification 20%), Center Damage : 250(+Attack Power 120%) 250(+Attack Power 120%)(+Skill Amplification 35%), Damage : 200(+Attack Power 100%) 200(+Attack Power 100%)(+Skill Amplification 20%), Center Damage : 400(+Attack Power 200%) 400(+Attack Power 200%)(+Skill Amplification 35%), 1st Hit Damage : Attack Power 50% (+Attack Power 50%)(+Skill Amplification 30%), 2nd Hit Damage : Attack Power 50% (+Attack Power 50%)(+Skill Amplification 30%), 1st Hit Damage : Attack Power 100% (+Attack Power 100%)(+Skill Amplification 30%), 2nd Hit Damage : Attack Power 100% (+Attack Power 100%)(+Skill Amplification 30%), Damage : 100(+Attack Power 30%) 100(+Attack Power 30%)(+Skill Amplification 20%), Damage : 150(+Attack Power 30%) 150(+Attack Power 30%)(+Skill Amplification 20%), Crippling Shot Damage : Attack Power 200% (+Attack Power 200%)(+Skill Amplification 30%), Dead to Rights Damage : Attack Power 225% (+Attack Power 225%)(+Skill Amplification 40%), Crippling Shot Damage : Attack Power 240% (+Attack Power 240%)(+Skill Amplification 35%), Dead to Rights Damage : Attack Power 350% (+Attack Power 350%)(+Skill Amplification 45%), Damage : (+Attack Power 125%)(+Targets Max HP 7%) (+Attack Power 125%)(+Skill Amplification 45%)(+Targets Max HP 7%), Damage : (+Attack Power 175%)(+Targets Max HP 7%) (+Attack Power 175%)(+Skill Amplification 45%)(+Targets Max HP 7%), Damage : Attack Power 100% Attack Power 100%(+Skill Amplification 25%), Damage : Attack Power 60%*(1.7 +Critical Strike Damage Increase) (+Attack Power 100%)(+Skill Amplification 25%), Damage : Attack Power 90%*(1.7 +Critical Strike Damage Increase) (+Attack Power 130%)(+Skill Amplification 35%), Damage Increase based Critical Strike Damage Removed, 1st cast Damage : Attack Power 25%*6 (+Attack Power 25%)(+Skill Amplification 5%)*6, 2st cast Damage : Attack Power 125% (+Attack Power 125%)(+Skill Amplification 50%), 1st cast Damage : Attack Power 40%*6 (+Attack Power 40%)(+Skill Amplification 6%)*6, 2st cast Damage : Attack Power 225% (+Attack Power 225%)(+Skill Amplification 60%), Damage : Attack Power 100% (+Attack Power 100%)(+Skill Amplification 35%), Damage : Attack Power 180% (+Attack Power 180%)(+Skill Amplification 45%), Damage : 80(+Attack Power 50%) 80(+Attack Power 50%)(+Skill Amplification 30%), Damage : 160(+Attack Power 100%) 160(+Attack Power 100%)(+Skill Amplification 40%), Damage : 40(+Attack Power 50%) 40(+Attack Power 50%)(+Skill Amplification 15%), Damage : 75(+Attack Power 50%) 75(+Attack Power 50%)(+Skill Amplification 20%), Weapon Mastery Skill Amplification Rework. Items that have to be found in a specific zone will have an emphasized indicator. Your next basic attack will also slow enemies by 25% for 2 seconds at max stacks. To help you beat the heat, we're giving everybody some extra refreshing coupon codes! without changing your browser settings you agree to their use. Purchasing all 3 infusions will now activate a reroll. Improved animations for purchasing items. To redeem them, go to Settings, then Support, and you will find an option that will allow you to redeem coupon codes. Eternal return codes are codes that give you access to in-game items in the popular game, Eternal Return: Black Survival. There are also other special Eternal Promo Codes for you. Skill Amplification no longer increases a skills damage after adding its base damage to its Attack Power scaling. Characters without movement skills can now more easily traverse the area. FB10kFollowers. Fixed incorrect Recommended Saved Plans in a number of characters. Click on Use coupon box to enter your coupon code. Play Eternal Return on your favorite platforms! In celebration of a new 4v4 mode, Cobalt Protocol, Eternal Return is giving away a 2-Character + 2-Skin Bundle for its players. Clicking event missions will now send you straight to the Event Homepage. Custom Lobbies will now properly remember previous settings regarding character bans. links within this website. Adjustments to Saved Plan RecommendationsSubjective ratings (downvotes, rating scores, etc.) Damage 30/65/100/135/170(+Attack Power 40%) 30/65/100/135/170(+Attack Power 20%)(+Skill Amplification 35%), Heal 20/40/60/80/100(+Attack Power 30%)(+Skill Amplification20%) 20/40/60/80/100(+Attack Power 10%)(+Skill Amplification 10%), Damage 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 40%) 80/110/130/170/200(+Attack Power 25%)(+Skill Amplification 55%), 40/60/80/100/120(+Attack Power 30%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), 70/110/150/190/230(+Attack Power 60%) 70/110/150/190/230(+Attack Power 30%)(+Skill Amplification 55%), Damage 80/100/120/140/160(+Attack Power 60%)~176/220/264/308/352(+Attack Power 110%) 80/100/120/140/160(+Attack Power 30%)(+Skill Amplification 40%)~176/220/264/308/352(+Attack Power 66%)(+Skill Amplification 88%), Damage 25/50/75/100/125(+Attack Power 60%) 25/50/75/100/125(+Attack Power 30%)(+Skill Amplification 40%), (REMOVED)Critical Strike Chance Increase 4/6/8%, Attack Power 0.1/0.35/0.6 Increase per 1% of Attack Speed Skill Amplification0.1/0.35/0.6 Increase, Pawn Damage 20/45/70/95/120(+Attack Power 65%) 20/45/70/95/120(+Attack Power 15%)(+Skill Amplification 45%), Queen Damage 30/60/90/120/150(+Attack Power 80%) 30/60/90/120/150(+Attack Power 20%)(+Skill Amplification 60%), Damage 30/75/120/165/210(+Attack Power 30%) 30/75/120/165/210(+Attack Power 15%)(+Skill Amplification 40%), Damage 65/110/155/200/245(+Attack Power 40%) 65/110/155/200/245(+Attack Power 15%)(+Skill Amplification 70%), Damage 125/250/375(+Attack Power 50%) 125/250/375(+Attack Power 30%)(+Skill Amplification 100%), Damage 5/10/15(+Attack Power 25%)(+Skill Amplification 10%) 15/25/35(+Attack Power 10%)(+Skill Amplification 20%), Damage 15/22/29/36/43/(+Attack Power 10/15/20/25/30%) 25/35/45/55/65(+Attack Power 10%)(+Skill Amplification 15/20/25/30/35%), Damage 50/120/190(+Attack Power 40%) 60/130/200(+Attack Power 20%)(+Skill Amplification 40%), Movement Speed Increase after Stargazing 3/7/11% 3/6/9%(+Skill Amplification 2%), Slow Amount 40% 30%(+Skill Amplification 3%), Damage 40/60/80/100/120(+Attack Power 45%) 60/90/120/150/180(+Attack Power 10%)(+Skill Amplification 50%), Damage 50/75/100/125/150(+Attack Power 70%) 50/75/100/125/150(+Attack Power 30%)(+Skill Amplification 50%), Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), Fall Damage 40/60/80/100/120(+Attack Power 35%) 40/60/80/100/120(+Attack Power 15%)(+Skill Amplification 25%), Sun Conjunct Damage Increase:140/180/220/260%(REMOVED), Sun Conjunct Damage 180/252/324/396(+Attack Power 20%)(+Skill Amplification 100%), Moon Conjunct 2nd Triangle Damage (50/75/100/125% of original damage)(REMOVED), Moon Conjunct Damage per triangle 56/93/130/167(+Attack Power 15%)(+Skill Amplification 25%), Star Conjunct HP Recovery 38/62/86/110(+Skill Amplification 60%) 22/42/62/82(+Skill Amplification 6%), Basic Attack Damage (+Attack Power 35/35/40%) (+Attack Power 30/30/40%), Per Weapon Mastery Level Basic Attack Amplification 1.8% 2.1%, Double Shot(Q) Damage 35/90/145/200/255(+Attack Power 20%) 40/80/120/160/200(+Attack Power 20%)(+Skill Amplification 65%), Steady Shot(W) Damage 20/40/60/80/100(+Attack Power 35/40/45/50/55%) 20/40/60/80/100(+Attack Power 20/25/30/35/40%)(+Skill Amplification 19/23/27/31/35%), Min Damage 150/225/300(+Attack Power 50%) 150/225/300(+Attack Power 40%)(+Skill Amplification 60%), Max Damage 300/450/600(+Attack Power 100%) 300/450/600(+Attack Power 80%)(+Skill Amplification 120%), Per Weapon Mastery Level: Basic Attack Amplification 1.8% 2.1%, Damage 30/60/90/120/150(+Attack Power 50%) 30/60/90/120/150(+Attack Power 65%)(+Skill Amplification 30%), Damage per Stack 10/14/18/22/26(+Attack Power 17%) 10/14/18/22/26(+Attack Power 20%)(+Skill Amplification 10%), Damage 13/26/39/52/65(+Attack Power 35%)(+Skill Amplification25%) 13/26/39/52/65(+Attack Power 45%)(+Skill Amplification 20%), Damage 150/200/250(+Attack Power 40%) Damage 150/200/250(+Attack Power 60%)(+Skill Amplification 50%), Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130(+Attack Power 40%)(+Skill Amplification 50%), Damage 30/55/80/105/130(+Attack Power 30%) 30/55/80/105/130(+Attack Power 40%)(+Skill Amplification 40%), Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 40%)(+Skill Amplification 50%), Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 40%)(+Skill Amplification 40%), Blowback(Ranged E) Damage 60/90/120/150/180(+Attack Power 40%) 60/90/120/150/180(+Attack Power 50%)(+Skill Amplification 60%), Initial Damage 60/90/120(+Attack Power 40%) 60/90/120(+Attack Power 55%)(+Skill Amplification 55%), Initial Center Damage 100/125/150(+Attack Power 50%) 100/125/150(+Attack Power 65%)(+Skill Amplification 65%), Pulse Damage 40/60/80(+Attack Power 30%) 40/60/80(+Attack Power 30%)(+Skill Amplification 35%), Center Pulse Damage 60/80/100(+Attack Power 40%) 60/80/100(+Attack Power 40%)(+Skill Amplification 45%), 1st Hit Damage 60/80/100/120/140(+Attack Power 30%) 60/80/100/120/140(+Attack Power 45%)(+Skill Amplification 30%), 2nd Hit Damage 65/95/125/155/185(+Attack Power 45%) 65/95/125/155/185(+Attack Power 55%)(+Skill Amplification 40%), Damage 80/110/140/170/200(+Attack Power 40%) 80/110/140/170/200(+Attack Power 40%)(+Skill Amplification 60%), Enhanced Damage 110/145/180/215/250(+Attack Power 60%) 110/145/180/215/250(+Attack Power 60%)(+Skill Amplification 90%), Extra Basic Attack Damage after cast: 20/30/40/50/60(+Attack Power 35%) 20/30/40/50/60(+Attack Power 35%)(+Skill Amplification 20%), Damage 60/90/120(+Attack Power 50%) 60/90/120(+Attack Power 70%)(+Skill Amplification 35%), Lightning Strike(Q) Damage 25/50/75/100/125(+Attack Power 55%) 25/50/75/100/125(+Attack Power 60%), Volt Cannon(Overcharge Q) Damage 30/65/100/135/170(+Attack Power 65%) 30/65/100/135/170(+Attack Power 70%), Damage 25/35/45/55/65(+Attack Power 40%) 25/35/45/55/65(+Attack Power 50%)(+Skill Amplification 50%), Max Charge Damage 50/70/90/110/130(+Attack Power 80%) 50/70/90/110/130(+Attack Power 100%)(+Skill Amplification 100%), Sparkring Damage 30/75/120/165/210(+Attack Power 20%) 30/75/120/165/210(+Attack Power 25%)(+Skill Amplification 25%), Backstep(E) Damage 15/30/45/60/75(+Attack Power 20%) 15/30/45/60/75(+Attack Power 25%)(+Skill Amplification 25%), Bolt Rush(E2) Damage 55/85/115/145/175(+Attack Power 45%) 55/85/115/145/175(+Attack Power 55%)(+Skill Amplification 55%), 1st Hit Damage 40/70/100(+Attack Power 35%) 40/70/100(+Attack Power 50%) (+Skill Amplification 50%), 1st Hit Center Damage 80/140/200(+Attack Power 70%) 80/140/200(+Attack Power 100%)(+Skill Amplification 100%), 2nd Hit Damage 80/120/160(+Attack Power 50%) 80/120/160(+Attack Power 60%)(+Skill Amplification 60%), Additional Heal for recovering downed allies: 5%/10%/15%(+Skill Amplification0.1%) 5%/10%/15%(+Skill Amplification 3%), 1st Hit Damage 30/40/50/60/70(+Attack Power 25%) 30/40/50/60/70(+Attack Power 15%)(+Skill Amplification 5%), 2nd Hit Damage 20/25/30/35/40(+Attack Power 15%) 20/25/30/35/40(+Attack Power 25%)(+Skill Amplification 10%), Damage 20/40/60/80/100(+Attack Power 30%) 20/40/60/80/100(+Attack Power 35%)(+Skill Amplification 10%), Total Damage 136/192/248/304/360(+Attack Power 240%)(+Skill Amplification80%) 136/192/248/304/360(+Attack Power 280%)(+Skill Amplification 60%), Initial Vision Range Reduction 20%(+Skill Amplification40%) 20%(+Skill Amplification 5%), Vision Range Reduction per Hit 3/3.3/3.6/3.9/4.2% 5%, Damage 20/40/60/80/100(+Attack Power 30%) 30/50/70/90/110(+Attack Power 35%)(+Skill Amplification 15%), Self Cast Damage 50/125/200(+Max HP 5%) 70/150/230(+Skill Amplification 20%)(+Max HP 6%), Self Cast Shield 200/325/450(+Skill Amplification100%)(lost HP 10%) 200/325/450(+Skill Amplification 60%)(lost HP 10%), Ally Cast Damage 50/125/200(+Max HP 5%) 70/150/230(+Skill Amplification 20%)(+Max HP 6%), Ally Cast Shield 200/325/450(+Skill Amplification100%)(+ Targets lost HP 15%) 200/325/450(+Skill Amplification 60%)(+ Targets lost HP 15%), 0.35% Damage Increase per 1% of Skill Amplification (REMOVED), Damage 20/40/60(+Attack Power 30%)(+Character Level*5) 40/80/120(+Attack Power 20%)(+Skill Amplification 50%), 1st Hit Damage 20/35/50/65/80(+Attack Power 25%) 40/55/70/85/100(+Attack Power 25%)(+Skill Amplification 20%), 2nd Hit Damage 40/60/80/100/120(+Attack Power 40%) 60/85/110/135/160(+Attack Power 40%)(+Skill Amplification 40%), Damage 30/50/70/90/110(+Attack Power 35%) 50/75/100/125/150(+Attack Power 35%)(+Skill Amplification 50%).
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