However, they share a couple problems in common that may make them hard to use. Plus many of Hunters better minions are Beasts, summon Beasts, or both. The following heroes are receiving more armour: Teron Gorefiend, Silas Darkmoon (at lower ranks), Infinite Toki, Aranna Starseeker (at lower ranks), Captain Hooktusk, Voljin, Xyrella, Tavish Stormpike, Tamsin Roame, Queen Wagtoggle, Illidan Stormrage, Zephrys, the Great, Tess Greymane (lower ranks), Deathwing, Ozumat, Lord Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. The only thing it really does is accelerate the game, which you can mulligan for accordingly. Please check your lists mage deck is illegal. Its just rather difficult to ramp up that kind of damage. Tier 1 - Treasures that can win you the game on their own! Unholy makes very few appearances, but we have a [RaptorWithWings] original deck that is the only Death Knight deck to reach 12 wins in testing. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Wither the Weak adds on some extra power to the typically cheap Fel spells, making them an above average tempo play. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Plenty of spells summon minions that get the buff without the downside, and Hero Powers that do so are extremely difficult for most decks to deal with. Gaining Attack just doesnt matter that much in Duels unless youre also gaining Health to make it harder to remove. The 12 Win Shaman one is thankfully unaffected. WebHearthstone Duels Treasures Tier list. At (3) mana, its pretty difficult to make impactful combos. Even if you did, itd likely just get in one attack then die on your opponents turn. Mega salty? Worshipper is another great staple. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. WebBest Passive Treasure: For a Rogue Maneuver deck, Group 1s best choice is Pillage the Fallen. Spyglass can snag a useful card for a mana efficient price a reliable amount of the time. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Even then, it loses you a ton of tempo thats hard to recover from in Duels. Eerie Stone. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. After that, you dont really have anything else to gain from that. Gathering Storm accomplishes that too, but exchanges the minion aspect and 1 corpse for card draw, which is just as viable but for different strategies. Glaciaxe is definitely the go-to starting Treasure for Sai Shadestorm. But since so many of them summon, its now viable to include some of the better Infuse cards. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. However, decks that want to do so typically run good ways to accomplish this on their own. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Sure it has all of the drawbacks of attacking with your hero, but your opponent is forced to play around it every single turn. Royal Gift is an excellent finisher. Hello Hearthpwn users! There is also a fair amount of spell-based Tokens cards that can work with spell-based treasures for maximum aggression. At its worst, its a well-statted minion that deals respectable damage. However, this can muddy up your hand with mediocre to useless minions that you have to spend mana on to get out. Nous connaissions dj les cartes concernes par cet ajustement. With all the available cards Hunters have access to in Duels, Deathrattles are definitely the go-to archetype. Theyre just too slow and make you use two worse versions before you actually get the good effect. This site works best with JavaScript enabled. But even in the most optimal deck, its not much compared to the other secondary passives. Decks that pick Shadow Mend usually run C'Thun, the Shattered as something theyre trying to build into throughout the game. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Its fairly good letting you distribute damage multiple times in a controlled way, and leaves you with 1/1s with reborn for board presence and extra corpses. A deck centered around Deathrattles that summon a lot of extra minions is both accessible and supported with buckets. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. Need to blow off steam? They arent flashy, but mana discounting is everything in Hearthstone. Firehearts Hero Powers vary quite a bit in what they do. Invigorating Bloom is often used with several expensive, high impact cards. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Treasure Pool Updates. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. Mysterious Tome is arguably one of the best purely generic primary passives. WebKobolds & Catacombs Cycle: Passive Pool 2 Ultra Rare dbfId: 47299 Card id: LOOTA_845 Totem of the Dead is a boss spell card used in Solo Adventures. Wax Rager is the stickiest minion alive and can slowly deal 5 damage a turn endlessly if your opponent doesn't have a way to specifically get rid of it. Updated: 3rd of February. It also includes a few cheap Overload cards to have Totemic Power have its good effect active a fair amount of the time. Staff of Pain can really push the progress and value of The Demon Seed. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! It gives you just a little bit extra to play, and also triggers the effects of If you played an Elemental last turn card without having to cram a ton of Elementals into your deck to keep their effects live. Not sure why they banned that card. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. War Commands can work in any of kind of deck that can make great use of the cheap neutral minions drawn. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Tier 1 Passives Added Three Spell School-related Passive Treasures have been introduced in pool 1, and synergize respectively with Frost, Nature and Fire spells, Or just crush someone who has it and take theirs; whichever works. Duels is one of Hearthstone's game modes, released back in October 2020. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. Its still very good, the previous two are just easier to use. Tanzsportclub (TSC) Pocking e.V. Hematology has potential, but it spends corpses like crazy. I guess anything that leads to a control deck being decent needs banned. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. If you arent super reliant on keeping powerful minions on the board (or better yet using a Murloc deck), its a great comeback card that also reloads your whole hand! The potential for getting TRIPLE value out of a spell is just too good to pass up. Press the labels to change the label text. https://blizzardwatch.com/2020/11/09/hearthstone-duels-treasures In its final form, it's a cheaper Wand of Disintegration! Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. Vanndar especially abuses this with Battle Tactics. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. helps token strategies and is also a potential removal tool for big threats. Like Dungeon Runs of the past, we split our Treasures into these two categories. Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. It's especially abusable with Deathrattle triggering effects. Hearthstone Duels 12-2 Vanndar Stormpike (7073 MMR) A full heal and board reload is an outstanding effect for a Treasure. Holy Book appears pretty good at first. Wyrm Bolt and Frost Shards are similar in popularity because they're direct upgrades from Mage's normal Hero Power. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Rogue was a safe class to put Swiftscale Trickster in because of the classs general lack of majorly impactful high cost spells. Emerald Goggles offers a sizable discount to all types of cards, but if something gets stuck in the left side of your hand, the passive stops being valuable for a while. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Its good for any archetype thats control oriented, which applies to most decks people choose to run as Elise. Realistically, Mages are the only ones who can pull this off. Both decks usually pick Shadow Word: Void as their Starting Treasure. Tier 2 - Great Passives in general that can definitely help you throughout your run. Thats pretty limiting in some classes. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. Princess is a pretty good Deathrattle support Treasure, but its lack of instant impact makes it a little slow for Duels unless you can make use of it right away like if you have Rocket Backpacks or brought Death Games. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. I used to love Duels. They run as many as possible to maximize the effect and draft every Soulciologist Malicia as possible. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Freeze Solid CAN be good when you have Frost Shards as a Hero Power, but I've only seen anyone actually use it once so I can't say it's insane. Mages and Shamans with several ways to Freeze minions can get some decent milage out of Moora I mean Ring of Black Ice. Beckoning Bicorn is actually still good with Pirates. Scales of Justice is also a great tool for dealing with a troublesome enemy board. It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. The Mage and Rogue locations always generate free stats, but they perform extra well if you brought the right starting deck.The Floor is Lava has a home in Enrage Warrior since that the archetype has a decent amount of support for it. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. Promote! Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. Passive Treasure Updates. Duels Updates Lunar Band has been removed from the Passive Treasure pool. While Starving isnt as bad as All Shall Serve since Hunters have fewer draw options, relying on Beasts dying to get it is not the best plan. Any cost reducing Treasure helps Druids a lot due to how much they excel with Mana Cheating. Having an endless treasure generator is good. But if you have extra efficient ways to generate or summon neutral minions, this can definitely be a powerful option. Starting Treasure: Payload Totem Specialist. It's completely broken. Branns most notable Hero Power is Dino Tracking, which almost any deck would love to have. Passive Treasure Updates. Passive. backs you up with whatever you may otherwise lack from your initial deck. It shreds through enemies like nothing else, dealing 16 total damage to minions. Its just not enough to have it take up most of your turn. Mages have plenty of good Elemental buckets, as well as a Hero Power that can consistently supply them for you should you happen to run out of Elemental-last-turn triggers. is fairly unique amongst the first passives. With Mind Tether thats pretty much all you need to win. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Theyre fine and everything, but they lack anything special that lets them be more than just a little better than the average card. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. To control So if youre behind, not even its best combo does much to help. Top Hearthstone Duels Decks that got 12 Wins - Top Starter Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. Tier 2: Avenging Armaments is good for the same reason only Paladin specific. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. The effect of Imp-credible Trousers isnt horrible, but theres a couple things wrong with it. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Tier 1 - God Tier Passives that are valuable in any deck that support it. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. Tier 1: Effects the passively double the value of some of your cards are definitely some of the most powerful treasures. The +2/+2 aura effect of Greedy Gains makes a massive difference and can let you snowball aggressively even on the earliest turns. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. Another weapon that warrants certain deck building is Jaws. Running, Dragon decks are extremely good in Duels with. Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. It also has extra interactions with other things, especially treasure that summon copies of your minions. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. It can benefit your own board, like with Paladins Blessing of Authority or abuse targeted removal like with Shamans Stormstrike. Theyre not too hard to build, but we still want to a specific build for each Rune type. Bonecrusher and Deathstrider also fit perfectly into that kind of game plan. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Marvelous Mycelium is good at generating some high quality good cards. Even though its a small bonus that doesnt seem to persist beyond your first turn, unconditional free card draw from Small Backpacks is extremely valuable; especially when you have game changers in your deck you want to dig for as early as possible. Polymorphing is one of the best forms of removal. But if you really want to do that, youre better off just starting with Vile Concoction as your Hero Power and make room for a better passive. Free triggers on you Deathrattles is a strong effect, but Deathly Death! Your opponent has the initiative to respond to the extra Attack however they want. The Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. Academic Research provides quite a large mana ramp if drawn early enough. But a lot of Freezing cards hit several things at once, so youll at least get a bunch of stuff to play if you happen to be low on cards. Tier 3: Crystal Gem may provide a meaningful bonus, but if it whiffs because of a bad opening hand you end up with one less passive than your opponent the rest of the game. wants to keep killing minions to reset itself while Fire at Thee! Out of all the Starting Treasures that scale throughout the run. The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. WebHEARTHSTONE DUELS TIER LIST PART ONE | 1st Passive Treasures Review Mack The Catastrophe 45 subscribers Subscribe 808 views 1 year ago Make sure you Like, This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. I dont know any reason why that shouldnt have worked. These Duels Decks often are the top You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. Stormcatcher is the most used one due to how much Mana you can save with it, especially with Chaos Storm. Youd have to build a very Beast heavy deck to make it not useless. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Treasure Pool Updates. Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. As mentioned before, Seabreaker Goliath is simply a vanilla minion, granted one of the biggest there is. WebFirebat's Ultimate Duels TREASURE TIER LIST! Killmox is technically a Legendary minion, so you can get an extra copy from. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. A player can obtain a maximum of 5 of these Treasures during their run. Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. But when you're in that position, it's hard to establish a big enough board to take advantage of the Lifesteal. Just like before, the unmentioned Treasures have simple effects whose impact is barely any better than an ordinary Hearthstone card. Well here, we have a very in depth analysis of everything in the game. Elixir of Vigor has shown to be surprisingly useful. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Pure Neutral - With how many options youre cutting out when you eliminate class cards, you can afford to lean into gaining constant value from War Commands while For the Horde! Webhearthstone duels passive treasures tier list; Se realiza descacharrizacin en la Gustavo Daz Ordaz; Se realiza jornada de descacharrizacin en la Manuel Ramrez; Contina vacunacin contra la rubola y sarampin; Se realiza jornada de However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars. Butch starts out far too small to be particularly useful. Greedy Pickaxe ramps up mana only if you draw it early game. Puzzle Box sounds good at first glance. Sometimes it can work in ways youd never expect. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Even though youre screwing with your opponents hand, you still have to be lucky to not have everything set you back even further. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. Creator Notes: This is a Rush Warrior deck. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. Overpowered is a rather misleading name for this treasure. Any Weapons can give you constant value from Pillage the Fallen. Overpowered can duplicate anything, even other Treasures! Its a cheap selective removal that creates an annoying board your opponent has to deal with. Ancient Reflections actually has quite a few amazing targets that can win you the game. Many choose Connections to gain combo triggers and extra resources. Illidari Strike can proc the effects of Infuse cards by itself. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. WebDuels Flavor Card set: TB Cycle: Passive Pool 1 dbfId: 82150 Card id: PVPDR_AV_Passive10 Unholy Gift is an uncollectible neutral spell card, from the TB set. is a nifty generic Hero Power that most decks are capable of using on some level. Scourge Strike and Greatsword of the Ebon Blade are probably the more recommended choices for most decks in general. Eerie Stone. Luckily, most minions fit this category. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Drag and drop items from the bottom and put them on your desired tier. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Nature's Gifts is a good generic choice that can also give certain spells like Swipe massive value. While recycling cheap minions can be detrimental, but even they can still be useful. The value is entirely dependent on the minions generated. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. There's enough Big Demon support to allow this archetype to hold its own in Duels. There is so much spell support you can draft that a healthy mix of card generation and damage can make a lot of things work. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter.
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